Wallace and Gromit's Grand Adventures

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Wallace & Gromit's Grand Adventures
Developer(s) Telltale Games
Designer(s) Dave Grossman
Engine Telltale Tool
Release date(s) 2009
Genre(s) Adventure game
Platform(s) Microsoft Windows, Xbox 360
Media Download, DVD
System requirements
Input Keyboard & Mouse, Joystick

Wallace & Gromit's Grand Adventures is an adventure game created by Telltale Games. It is a four-part episodic series that was released throughout the summer of 2009. The game was the first adventure game by Telltale Games to use a direct control method of controlling the character. Telltale switched to a direct control method so that they could utilize cinematic framing of shots, which was not possible with a standard point-and-click mouse interface. The control method and cinematic framing introduced in this game would also be used in Tales of Monkey Island, although Tales would add the option of controlling the protagonist entirely by draggin with the mouse.

The game is based on the popular Wallace & Gromit stop animation cartoon films by Aardman Animations. Each episode of the game is set up to closely resemble the Wallace & Gromit short films. The 3D character models were created to look like plasticine models, right down to the fingerprint smudges on the bodies of the characters.

References in Monkey Island

  • In "Launch of the Screaming Narwhal" when Guybrush says the word 'cheese', he places his arms up towards his chest with his hands close to each other and shakes them excitedly just like Wallace.

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