Grim Fandango

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Grim Fandango
Developer(s) LucasArts
Designer(s) Tim Schafer
Engine GrimE
Release date(s) 1998
Genre(s) Adventure game
Platform(s) PC
Media CD-ROM
System requirements
Input Keyboard or Joystick

Grim Fandango is an adventure game created by Tim Schafer and released by LucasArts in 1998. The game was the first adventure game by LucasArts to utilize 3D graphics via the GrimE graphics-engine. This game would work as the basis for the fourth Monkey Island game, Escape from Monkey Island, which also used the GrimE-engine.

The game utilizes a very stylized world where the people are represented as paper-skeletons (Mexican calacas and calaveras). The architecture and soundtrack of the game utilizes classic '30s art decor and Aztec influences.

Contents

Plot synopsis

The game is set in an interpretation of the Aztec Underworld where Grim Reapers are travel agents, working for the Department of Death, who sell travel packages to people to help them on their four-year journey through the underworld to reach the Ninth Underworld (The Land of Eternal Rest). The Grim Reapers are all dead people themselves who must work off their time due to some crime or sin they committed while they were alive.

In the game the player takes control of a down-on-his-luck reaper called Manny Calavera who attempts to swipe a profitable client from his rival Domino. The client, a woman by the name of Mercedes Colomar ("Meche"), lived a good life but doesn't still qualify for a travel package. Meche, believing she has cost Manny his job, takes off on her own. This leads Manny to believe that there is something wrong going on and he is recruited in to the Lost Souls' Alliance by a man called Salvador who intends to fight the corruption within the D.O.D.

References in Monkey Island

Several in-jokes to Monkey Island appear tied to this game:

Differences from MI4

While the games have a noticeably similar interface there are certain notable differences:

  • The keyboard-based interface is almost identical with a few alterations. In both games the keys L and E can be used to look at objects. An interesting trait in GF which does not appear in MI4 is that sometimes pressing E causes Manny to give a totally different description of an object.
  • Escape also adds action-lines and the possibility to switch between the items the person is looking at with Page Up and Page Down keys.
  • The inventory is also very different, appearing as a circle of items in MI4. Also it is possible to combine inventory items with one another (this is not possible in GF).
  • Grim Fandango does not require 3D acceleration due to its simplistic cartoon-look and can simply be played with software-graphics. MI4, however, can't be played without 3D acceleration.

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